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Latest Developments in Virtual Reality (VR)




Sony’s New PS VR Bundles Pack Two Games Each

 

 

Sony is releasing two new PS VR bundles around the end of September. The good news here is that instead of the industry standard one game per pack, Sony decided to offer two games inside ach bundle. Combined with other items, the newest Sony VR deals seem to lend a slight price drop. Just in time for the holidays. If late for the VR gaming bandwagon, the fall looks like the right time to jump in. When it was first introduced, Sony VR headset eased the pockets for around $500 for the headset alone. A lot of PS VR bundles saw the Sun since, some like Skyrim bundle even selling for half that price for a time. Now Sony raises the stakes with the two late September early October additions to their VR bundle family. 
The similar price will now be worth one PS game more. The deals will be available in US and Canada only, with little mention about other countries.

Despite Decline in VR Headset Shipments in Q2 2018, the Market Outlook Remains Positive


Worldwide shipments of virtual reality (VR) headsets were down 33.7% year over year in the second quarter of 2018 (2Q18), according to the International Data Corporation (IDC) Worldwide Quarterly Augmented and Virtual Reality Headset Tracker. IDC expects this to be a temporary setback as the VR market finds its legs. The arrival of new products, such as the Oculus Go and HTC Vive Pro, and new brands, combined with the need for greater headset fidelity all point to a positive outlook for the quarters ahead. 
 International Data Corporation (IDC) is the premier global provider of market intelligence, advisory services, and events for the information technology, telecommunications, and consumer technology markets. IDC Tracker products provide accurate and timely market size, vendor share, and forecasts for hundreds of technology markets from more than 100 countries around the globe. Using proprietary tools and research processes, IDC’s Trackers are updated on a semiannual, quarterly, and monthly basis. Tracker results are delivered to clients in user-friendly excel deliverables and on-line query tools.

Xbox VR Gaming Isn’t Happening Anytime Soon


 In light of the recent Google pullout from the joint IMAX project, another VR hopeful comes to an abrupt end. Microsoft decided to discontinue plans of developing VR gaming support for its Xbox console. While the former may yet come to fruition and is perhaps only paused, Virtual Reality support for Xbox devices looks halted. It was a trendy thing to do; making plans, offering promises, releasing dazzling VR teasers. But now pendulum swings the other side. Companies are quick to announce that their Virtual Reality offspring will remain in conception stage. Microsoft is only the latest of the bunch. The company has come out stating that ‘we don’t have any plans specific to Xbox consoles in Virtual Reality or Mixed Reality’. Terse though it may be, Chief Marketing Officer Mike Nichols’s statement is a far cry from an earlier one in which Xbox chief Phil Spencer boasted that the new console would be specifically tailored for ‘4K gaming and high-fidelity VR’. 

The conflicting messages leave a sour sound in ears. Meanwhile, Sony continues a successful run with its VR gaming console undisturbed on the market.

Speaking of no plans, Nichols meant both VR and all levels of AR implementation. But rather than abandoning the reality tech project altogether, Microsoft is reportedly working more on bringing Virtual Reality to PC devices. The company believes that we are still a few year behind a full-fledged VR console gaming that would satisfy its exuberant promise.

Google Brings Virtual Reality Labs to STEM Students

Google keeps teaming up with cutting edge companies in the agenda to spread VR to different spheres of life. The latest partnership with Labster comes as a great boost to STEM students, particularly those who  find their lab time lacking. With the help of Google Daydream headset, students can now visit some 30 newly opened virtual reality labs, no time limit whatsoever. 
 As the recent Google and IMAX VR camera cancellation might suggest, Virtual Reality market has subsided its formidable pace. For the time being, heavyweight companies are slightly tilting towards AR. 

But, as usual, Google is the one testing new waters, finding an ocean of opportunity in Universities. Offering its Daydream platform to education simulation company Labster, the two have created a dozen of University-level laboratories for STEM-field students. DNA sequencing for instance, can now be done outside the confines of fully-operating real-life labs.




Walmart Set to Join the Virtual Reality Shopping Space

 

There is a race going on. Having exhausted many worldly means to get to their consumers, the retail heavyweights are devising ways to implement virtual reality into shopping experience. Walmart aims to take the lead; the company  has taken concrete steps to rival its digital competitor Amazon, setting up a huge technology incubator. Aptly dubbed the Store No.8, this incubator might have us witnessing the first steps towards a full-fledged Walmart Virtual Reality shopping. Walmart’s biggest draw is also its biggest trade-off: it is enormous. The very thought of roaming its unwieldy aisles to peruse seemingly endless stands is enough to dissuade some from visiting. 

This wouldn’t be a retailer’s first foray into virtual technology. In 2016, the Chinese E-commerce giant Alibaba had much success with Buy+, with Amazon following the lead the next year. Walmart dabbled into reality technologies by lunching 3D virtual shopping room, but this is a project fairly local in nature. Pushing their entire brick-and-mortar stock up in virtual realm would surely revolutionize the concept of E-commerce altogether. As the currently managing Store No 8. Katie Finnegan claims, merchandisers are all driven ‘to believe that virtual reality has the potential to reinvent the consumer experience.

StarVR Unveils Advanced Virtual Reality Headset With Integrated Eye Tracking


StarVR the leading market player in the premium virtual reality headsets genre, recently unveiled their next level VR headset that has shaken the market upside down. The next-gen virtual reality headset is designed and built to meet all the requirements and needs of the commercial and enterprise users.
With the highly advanced optical axis, an integrated eye tracking feature, great rendering aspect of technology, industry-leading field-of-view and integration of VR in hardware and software ecosystem, the market space player have set a new high benchmark which seems hard to beat.
The newly launched VR headset “StarVR One” has been incorporated with the unique mounted head screen and display offering a complete view of the content. It features a 201 degrees of horizontal view in support with 130 degrees vertical view of the field. This interface covers all natural vision space. The induced peripheral vision drives and flights stimulation and many more real-life experiences awaited for the user.



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